On May 20, 2011, the New York City public library, will allow 500 people to become characters in a modern day, epic, adventure story.
In order to properly celebrate their centennial, NYCPL will be hosting an over-the-top, outrageous slumber party. However, this 48-hour extravaganza will not involve pajamas and ghost stories. Instead, attendees will take part in "Find the Future: The Game," an intricately crafted scavenger hunt across the entire Stephan A. Schwarzman building.
The elaborate adventure game was designed by Jane McGonigal, author of Reality Is Broken: Why Games Make Us Better and How They Can Change The World. While libraries are often deemed "archaic" or "primitive," McGonigal seems to be reversing this trend. The game is geared for the people of the 21st century. Laptops, smartphones, and other electronic devices will all play a huge role in the contestants' hunt around the stacks.
"Games do a better job of provoking our most powerful positive emotions — like curiosity, optimism, pride, and a desire to join forces with others," McGonigal said in an interview with NYPL editor Beth Hays.
"Find the Future" seems like it fits this description. Listed in Oprah Winfrey's O Magazine as one of the "20 Most Inspiring Women in the World," and included in the MIT Technology Review's "Top 35 innovators changing the world through technology," there is no doubt that McGonigal is qualified to bridge some links between the past and present, the outdated and the present day.
In order to properly celebrate their centennial, NYCPL will be hosting an over-the-top, outrageous slumber party. However, this 48-hour extravaganza will not involve pajamas and ghost stories. Instead, attendees will take part in "Find the Future: The Game," an intricately crafted scavenger hunt across the entire Stephan A. Schwarzman building.
The elaborate adventure game was designed by Jane McGonigal, author of Reality Is Broken: Why Games Make Us Better and How They Can Change The World. While libraries are often deemed "archaic" or "primitive," McGonigal seems to be reversing this trend. The game is geared for the people of the 21st century. Laptops, smartphones, and other electronic devices will all play a huge role in the contestants' hunt around the stacks.
"Games do a better job of provoking our most powerful positive emotions — like curiosity, optimism, pride, and a desire to join forces with others," McGonigal said in an interview with NYPL editor Beth Hays.
"Find the Future" seems like it fits this description. Listed in Oprah Winfrey's O Magazine as one of the "20 Most Inspiring Women in the World," and included in the MIT Technology Review's "Top 35 innovators changing the world through technology," there is no doubt that McGonigal is qualified to bridge some links between the past and present, the outdated and the present day.
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